Privacy Policy
Last Group Out — Woodland Development
Effective 7 September 2026 · Version 1.0
What the game stores, what leaves your computer, what our auction house server keeps, and how to make us delete it.
1. Who we are
Last Group Out is made by Woodland Development LLC, a limited liability company registered in the United States. In data protection law we are the "controller" for the small amount of personal data described in this policy.
For anything about your privacy, write to woodlanddevelopmentcorp@gmail.com. A real person reads it.
2. The short version
What identifies you — your Steam ID number. Nothing else. No email, no real name, no payment details.
What we run — one server, for the in-game Auction House. That is the only place we hold your data.
Analytics — none. No tracking, no advertising, no crash reporting, no third-party SDKs of any kind.
Your save file — lives on your own PC and in Steam Cloud. We never receive it.
Most of what the game knows about you never leaves your computer. The exception is the Auction House, and section 6 sets out exactly what it holds.
3. Your Steam ID
When you play, the game reads your SteamID64 — the permanent number Steam assigns your account. It is the only identifier we ever use, and it is the key that every Auction House record is filed under.
A SteamID64 is not anonymous. Anyone who has it can look up your public Steam profile, so we treat it as personal data and it is covered by every right in section 11.
We do not read your email address, your real name, your friends list, or your payment information, and Steam does not give game developers access to them.
4. What stays on your computer
Your save file holds your characters, inventory, stash, quest progress, camp upgrades, statistics and settings. It is written to your PC's local storage and copied to Steam Cloud so it follows you between machines.
We have no access to it. It goes from your PC to Valve and back, and never touches any server of ours. Deleting the game and clearing its Steam Cloud storage removes it.
5. What Steam handles, not us
Some features are Valve's systems, which we call into. Data in these goes to Valve under Valve's Privacy Policy, not ours:
Achievements and leaderboards — unlocks and scores you post are stored on Steam against your account.
Steam Cloud — your save file, as above.
Lobbies and matchmaking — the server browser lists open games, and the connection between players is brokered by Steam.
Your persona name and avatar — read from Steam to show you and your squad in-game.
Ownership checks — whether your account owns the game and any DLC.
We can see the results of these, but we do not copy them into any database of ours.
6. The Auction House
The Auction House is the one part of Last Group Out that talks to a server we operate. If you never open it, we hold no data about you at all.
When you use it, the server stores the following against your SteamID64 — and nothing else:
Wallet — your in-game coin balance, how many sales and purchases you have made, whether you have drawn emergency funds, and when the wallet was created and last changed. Kept until the end of the season.
Listings — each item you put up for sale: what it is, the asking price, quantity, when it was listed, whether it sold, and the Steam ID of whoever bought it. Kept 3 to 14 days (see section 10).
Transactions — a running ledger of every coin movement: listing fees, refunds, sale earnings, purchases, with the amount, your balance afterwards and a timestamp. Kept until the end of the season.
Daily activity — per day of a season: whether you finished the trader quest, how many items you bought and sold, and coins earned and spent. Kept indefinitely.
Season totals — at the end of each season: your total sales, coins earned and spent, fees paid, quests completed, and the prestige score derived from them. Kept indefinitely.
All of it is in-game economy data. There is no chat, no free text you have written, no location data, no device information, and no advertising identifier.
Why we hold it. To run the Auction House and its seasonal ladder — you cannot have a persistent marketplace without a record of who owns what and who paid whom. In UK and EU terms our lawful basis is legitimate interests: providing a feature you chose to use, using the least data it can be built on.
We do not sell this data, share it with advertisers, or use it to profile you. Nothing is transferred to any third party except the hosting provider that runs the machine.
7. Playing with other people
Multiplayer games are hosted by a player, not by us. When you join someone's game, your Steam persona name and your in-game character name are sent to that host and to everyone else in the session, so you appear on their screens. That is ordinary multiplayer traffic and it does not pass through us.
Connections between players are brokered by Steam's networking, which is designed so that players do not exchange raw IP addresses directly. We do not log connections and keep no record of who played with whom.
The host of a session can see your persona name, can kick you, and can ban you from their own games. What that means is section 8.
Text chat
The game has an in-game text chat. A message you send goes to the player hosting the session and is passed on to everyone else in it, shown next to your character name. It exists only on screen and fades after a few seconds.
Nothing about chat is stored. Messages are not written to any file, not saved with your game, and never sent to us. We have no chat logs and no way to retrieve a message once it has gone from the screen. We could not read your conversations if we wanted to.
Two consequences worth being straight about:
Because games are hosted by players rather than by us, every message in a session passes through the host's copy of the game. As in any player-hosted game, a host running modified software could record what is said in their own session. Only play with people you are willing to talk to.
Since we keep no logs, we cannot investigate a report about something said in chat — there is nothing for us to look at. Kicking and banning are in the hands of whoever is hosting.
You can turn chat off completely in the game's settings. With it off, the chat window is hidden and you cannot send messages.
8. Ban lists
Any player hosting a game can ban another player from their games. When they do, your SteamID64 and the persona name you were using are written to that host's own save file, on their computer and in their Steam Cloud storage.
These lists are private to the host who made them. They are not published, not shared between players, not visible in the server browser, and never sent to us. There is no global ban list and we do not operate one.
Your own copy of the game separately remembers, on your machine only, which hosts have refused you, so the browser can stop offering games you cannot join. That note expires by itself after 24 hours and is never transmitted anywhere.
If you want off a host's list, only that host can remove you, from the admin panel in their own game. We have no way to reach into another player's save file, so please don't ask us to — we genuinely cannot.
9. What we don't collect
Stated plainly, because many games do collect these and we do not:
No analytics. Unity Analytics is switched off in the build.
No crash or performance reporting. Also switched off. Crash logs stay on your machine unless you choose to send us one.
No advertising, and no advertising identifiers.
No third-party trackers or marketing SDKs of any kind.
No email address, real name, address or payment details. If you bought the game, Valve handled that, and we only ever see aggregate sales figures.
No chat logs. The game has in-game text chat, but nothing said in it is recorded anywhere — see section 7. There is no voice chat.
10. How long we keep it
The Auction House runs in seasons of roughly 100 days. At the end of a season every wallet is reset and the full transaction ledger for that season is deleted.
Listings — an unsold listing stops being browsable after 3 days and comes back to you. If you never collect it, it is deleted 14 days after it was posted.
Wallets and transactions — cleared at the end of each season.
Season totals and daily activity — kept indefinitely, because they are what the prestige ladder and the returning-player rewards are calculated from. This is the longest-lived data we hold about you, and it is the part to name if you ask us to delete something.
Aggregate figures — daily totals for the economy as a whole (money in circulation, items sold, active player counts) are kept indefinitely. These are not linked to individual players and are not personal data.
We take periodic database backups so that a server failure does not erase everyone's progress. A deletion request is applied to the live database immediately, and backup copies containing the deleted record are removed within 90 days.
11. Your rights
If you are in the UK or the EU, the UK GDPR and GDPR give you the right to ask us for a copy of what we hold about you, to have it corrected, or to have it deleted. We extend the same treatment to every player wherever you live, because it would be strange not to.
In practice, for us, that means:
A copy of your data — email us your SteamID64 and we will send back everything the Auction House holds against it.
Deletion — we will remove your wallet, listings, transactions, daily activity and season totals from the live database. Your in-game progress is in your own save file, so this does not delete your character or your stash.
Correction — if a balance or a sale is wrong, tell us and we will look.
Write to woodlanddevelopmentcorp@gmail.com from any address and include your SteamID64. We will respond within 30 days. We may ask you to confirm the account is yours — usually by having you change your Steam persona name to a phrase we give you — because otherwise anyone could request deletion of anyone else's data.
12. Children
 Last Group Out is available only through Steam. Valve requires Steam account holders to be at least 13 years old, and where a player's country sets a higher age of consent for data collection, Valve requires parental consent before the account can be created at all. Every player who reaches this game has already passed that check.
The game is not directed at children, and we do not knowingly collect data from anyone under 13. We have no way of independently verifying a player's age.
 If you are a parent and believe your child's data is on our server, write to woodlanddevelopmentcorp@gmail.com and we will delete it.
13. Changes, and how to reach us
If we change what we collect, we will update this policy and change the effective date at the top. If a change is significant — a new server, a new category of data — we will say so in the patch notes rather than quietly editing this page.
Questions, requests, or anything you think this page gets wrong: woodlanddevelopmentcorp@gmail.com.
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